|
|
SECTION 1.
EQUIPMENT 1. The Standard Table
Dimensions The playing area within the cushion faces shall
measure 11ft 8½in x 5 ft 10in (3569mm x 1778mm) with a tolerance on both
dimensions of +/_ ½in (+/_ 13mm).
Height The height of the table
from the floor to the top of the cushion rail shall be from 2ft 9½in to
2ft 10½in (851mm to 876mm).
Pocket Openings |
- There shall be pockets at the corners (two at the
Spot end known as the top pockets and two at the Baulk end known as the
bottom pockets) and one each at the middle of the longer sides (known as
the centre pockets).
- The pocket openings shall conform to the templates
authorised by the World Professional Billiards and Snooker Association
(WPBSA).
Baulk-line and Baulk A straight
line drawn 29in (737mm) from the face of the bottom cushion and parallel
to it is called the Baulk-line, and that line and the intervening space is
termed the Baulk.
The "D" The "D" is a semi-circle described in
Baulk with its centre at the middle of the Baulk-line and with a radius of
11½in (292mm).
Spots Four spots are marked on the centre
longitudinal line of the table: |
|
|
2. Balls The balls shall be of an approved composition and shall each
have a diameter of 52.5mm with a tolerance of +/_ 0.05mm and: |
- they shall be of equal weight within a tolerance of 0.5g per set
- a set of balls may be changed by agreement between the players or on
a decision by the referee.
|
3. Cue A cue
shall be not less that 3ft (914mm) in length and shall show no substantial
departure from the traditional and generally accepted shape and
form.
4. Ancillary Various cue rests, long cues (called butts and half-butts
according to length), extensions and adaptors may be used by players faced
with difficult positions for cueing. These may form part of the equipment
normally found at the table but also include equipment introduced by
either player or the referee (see also Section 3 Rule 18). All extensions,
adaptors and other devices to aid cueing must be of a design approved by
the WPBSA.
|
|
SECTION 2.
DEFINITIONS
1. Game A game is the period of play from
the opening stroke until it is completed by
|
- reaching the end of a specified period of time,
- either side reaching the number of points specified,
or
- being awarded by the referee under Section 4 Rule
2.
|
2.
Match A match is an agreed or stipulated number
of games.
3.
Balls
(a) The cue-ball is the ball of the
striker (b) The other white ball and the red are
object balls.
4.
Stringing Stringing is when both players (or
one from each side) play together from the Baulk-line on either side of
the "D" to the top cushion, with the object of leaving the ball played
closer to the bottom cushion that the ball played by the
opponent.
5.
Striker
The person about to play or in play
is the striker and remains so until the referee has decided he has left
the table at the end of his turn.
6.
Stroke |
- A stroke is made when the striker strikes the
cue-ball with the tip of the cue.
- A stroke is fair when no infringement of Rule is
made.
- A stroke is not completed until all balls have come
to rest.
- A stroke may be made directly or indirectly,
thus:
|
- a stroke is direct when the cue-ball strikes an
object ball without first striking a cushion
- a stroke is indirect when the cue-ball strikes one
or more cushions before striking the first, or second object ball.
|
7. Pot A pot is
when an object ball, after contact with another ball and without any
infringement of these Rules, enters a pocket. Causing a ball to be potted
is known as potting. A pot is also known as a winning
hazard.
8. In-Off
An in-off is when the cue-ball, after
contacting an object ball and without any infringement of these Rules,
enters a pocket. If both object balls are contacted by the cue-ball, it is
held to have gone in-off the first object ball contacted. An in-off is
also known as a losing hazard.
9. Hazard A hazard is any
scoring stroke that does not include a cannon, being any of |
|
|
10. Cannon A
cannon is when, without any infringement of these Rules, the cue-ball
makes contact with both object balls during a stroke.
11. Break A
break is a number of scoring strokes in succession made in any one turn by
the striker.
12.
In-hand (a) A player's ball is
in-hand |
- before the start of each game,
- when it has entered a pocket, or
- when it has been forced off the table.
|
(b) It remains in-hand
until |
- it is played fairly from in-hand,
- a foul is committed whilst the ball is on the table,
or
- it is spotted under Section 3 Rules 10(c)or
15(c)(ii).
|
(c) The striker is said to be in-hand
when the cue-ball is in-hand as above.
13. Ball in Play (a) A player's
ball is in play when it is not in-hand. (b) The red is in play when
spotted and remains so until pocketed or forced off the
table.
14. Ball in
Baulk A ball is in Baulk when it rests on the
Baulk-line or between that line and the bottom cushion.
15. Forced Off the Table A ball is forced off the table if it comes to rest other than
on the bed of the table or in a pocket, or if it is picked up by the
striker whilst it is in play.
16. Miss A miss is when the
cue-ball fails to contact either object ball.
17. Foul A foul
is any infringement of these Rules.
18. Spot Occupied A spot is
said to be occupied if a ball cannot be placed on it without that ball
touching another ball.
19.
Push Stroke A push stroke is made when the tip of
the cue remains in contact with the cue-ball. |
- after the cue-ball has commenced its forward motion,
or
- as the cue-ball makes contact with an object ball
except, where the cue-ball and an object ball are almost touching, it
shall not be deemed a push stroke if the cue-ball hits a very fine edge
of the object ball.
|
20. Jump Shot A
jump shot is made when the cue-ball passes over any part of an object
ball, whether touching it in the process or not, except: |
- when the cue-ball first strikes one object ball and then jumps over
the other ball.
- when the cue-ball jumps and strikes an object ball, but does not
land on the far side of that ball.
- When, after striking a ball lawfully, the cue-ball jumps over that
ball after hitting a cushion or another
|
|
SECTION 3. THE
GAME
1. Description English Billiards is played by
two persons or sides and the game can be summarised as follows: |
|
|
- who has scored most points in the agreed or
stipulated time,
- who first reaches the agreed or stipulated number of
points,
- to whom the game is awarded under Section 4 Rule 2,
or
- to whom the game is conceded.
|
2. Start of
Game The choice of balls and which side is to play first shall be
decided by stringing or any mutually agreed manner, the winner having both
options unless all players mutually agree on these options. |
- The order of play thus determined must remain unaltered throughout
the game.
- The red is placed on the Spot and the first player plays from
in-hand, the game commencing when the cue-ball has been placed on the
table and contacted with the tip of the cue, either
|
- as a stroke is made, or
- while addressing the cue-ball
|
- If the wrong white ball is used for the opening stroke, that stroke
is void and the game must be started with the correct ball. Once the
game has started, it is the responsibility of the striker to ensure that
he plays with the correct white ball even if the wrong white ball is
passed to him by the referee.
3. Mode of Play The players play alternately, or in
turn, unless a score is made, in which case the striker continues the
break playing from the position left or, after an in-off or if touching
another ball as provided for in Section 3 Rule13, from in-hand. When the
striker fails to score, his turn ends and the next player plays from the
position then left, this being from in-hand if his cue-ball is off the
table or touching another ball as provided for in Section 3 Rule 13. After
a foul the next player has the additional option of playing from in-hand
with both object balls spotted as provided for in Section 3 Rule 15 (c)
(ii).
4.
Scoring Points are awarded as follows: |
- A cannon, pot white and in-off white shall each
score two.
- A pot red and an in-off red shall each score
three.
- If more than one hazard or a combination of hazard/s
and cannon are made in the same stroke, all are scored.
- When an in-off is combined with a cannon, the in-off
shall score (additionally to the cannon)
|
- three points if the red was struck first by the
cue-ball,
- two points if the object white was struck first,
or
- two points if both object balls were struck
simultaneously.
5. End of Session and
Game
- At the end of the period of time set for any
session, the referee shall call TIME. Any stroke that has been made
shall be allowed to finish and any points scored shall be added to the
appropriate side. If other sessions are to follow, the position of all
balls shall be measured and noted by the referee so that the next
session may commence from the point of interruption.
- The end of the final session as above is the end of
a game in a time format.
- In a game or match played to a time limit, it is
possible that the scores could be level at the end of the period of time
allowed and the rules setting the period of time should include any
provision for any necessary tie-break.
- When playing to an agreed or stipulated number of
points, the end of the game is reached when a player first reaches or
passes the required number. Only the points required are counted, though
the player shall be credited with a break that includes all points
scored.
6. Playing from In-hand To
play from in-hand, the cue-ball must be struck from a position on or
within the lines of the "D", and |
- the referee will state, if asked, whether the
cue-ball is properly placed (that is, not outside the lines of the
"D").
- if the tip of the cue should touch the cue-ball
while positioning it, and the referee is satisfied that the striker was
not attempting to play a stroke, then the cue-ball is not in play.
- The cue-ball must be played out of Baulk. If it
contacts an object ball that is out of Baulk, the cue-ball is held to
have been played out of Baulk even though it may not physically cross
the Baulk-line.
- The cue-ball must contact a cushion or ball out of
Baulk before re-entering and coming to rest in Baulk, or before hitting
a ball in Baulk.
- The cue-ball may be played against a cushion in
Baulk before hitting a ball out of Baulk.
- If an object ball is in Baulk, no part of its
surface may be played on directly from in-hand, even if that part of its
surface is above the Baulk-line.
7. Ball on Baulk-line The
referee shall state, if asked, whether a ball on or near the Baulk-line is
in Baulk or out of Baulk.
8. Spotting Object
Balls
- If the red is pocketed or forced off the table, it
is placed on the Spot, or
|
- if the Spot is occupied, it shall be placed on the
Pyramid Spot
- if both the Spot and the Pyramid Spot are occupied,
it shall be placed on the Centre Spot.
|
- If the red is potted twice in succession in one
break from the Spot or from the Pyramid Spot, not in conjunction with
another score, it shall be placed on the Centre Spot, or
|
- if the Centre Spot is occupied, it shall be placed
on the Pyramid Spot.
- if both the Centre Spot and the Pyramid Spot are
occupied, it shall be placed on the Spot.
|
- For continued pots of the red, not in conjunction
with another score, it shall be placed on the Spot twice, then the
Centre Spot once, in sequence while those spots are not occupied.
- The referee shall inform the striker upon request
how many consecutive pots have been made off the same spot.
- A ball is not considered to be on any spot unless it
was placed there by hand.
- If another ball should touch any ball that has been
placed by hand on a spot, that ball is no longer considered to be on
that spot, even though it may not have moved.
- A player shall not be held responsible for any
mistake by the referee in failing to spot correctly any object ball.
9. Limitation of
Cannons Consecutive cannons, not in conjunction with a hazard, are
limited to seventy-five.
- After seventy such cannons, the referee shall state SEVENTY CANNONS.
If the referee should fail to announce when seventy cannons have been
made, the striker shall be entitled to make five more such cannons after
the referee does announce SEVENTY CANNONS.
- The referee shall inform the striker upon request how many
consecutive strokes of cannons have been made.
10. Limitation of
Hazards Consecutive hazards, not in conjunction with a cannon, are
limited to fifteen strokes.
- After ten such strokes of hazards, the referee shall
state TEN HAZARDS. If the referee should fail to announce when ten
hazards have been made, the striker shall be entitled to make five more
such hazards after the referee does announce TEN HAZARDS.
- The referee shall inform the striker upon request
how many consecutive strokes of hazards have been made.
- If the non-striker's ball is off the table as a
result of the non-striker's last stroke, it shall be placed on the
Middle of the Baulk-line after the fifteenth hazard or, if that is
occupied, on the right-hand corner of the "D", viewed from the bottom
end of the table.
11. Ball on Edge of
Pocket
- If a ball falls into a pocket without being hit by another ball,
and being no part of any stroke in progress, it shall be replaced and
any points scored shall count.
- If it would have been hit by any ball involved in a stroke:
- with no infringement of these Rules, all balls will be replaced and
the same stroke played again, or a different stroke may be played at his
discretion, by the same striker.
- if a foul is committed all balls will be replaced and the next
player has the usual options after a foul.
- If a ball balances momentarily on the edge of a pocket and then
falls in, it shall count as in the pocket and not be replaced.
12. Ball Moved by Other than
Striker If a ball, stationary or moving, is disturbed other than by
the striker, it shall be re-positioned by the referee to the place he
judges the ball was, or would have finished.
- This Rule shall include cases where another occurrence or person,
other than the striker's partner, causes the striker to move a ball.
- No player shall be penalised for any disturbance of balls by the
referee.
13. Touching
Ball When the striker's ball remains touching another ball, red
shall be placed on the Spot, the non-striker's ball, if on the table,
shall be placed on the Centre Spot, and the striker shall play from
in-hand.
14. Fouls The following acts
are fouls:
- striking a ball other than the cue-ball,
- striking the cue-ball more than once,
- striking when both feet are off the floor,
- playing out of turn
- playing improperly from in-hand, including at the opening stroke,
- striking when any ball is not at rest,
- playing a jump shot,
- making a push stroke,
- causing a ball to be forced off the table,
- making more than fifteen consecutive hazards,
- making more than seventy-five consecutive cannons,
- touching a ball or ball marker in play, other than in the lawful
execution of a stroke,
- striking before the referee has completed the spotting of a ball,
- causing the cue-ball to miss all object balls, other than as
provided for in Rule 16 below,
- conferring with a partner contrary to Rule 17 below, and
- playing with a non-standard cue.
15. Action after a
Foul When a foul is committed, the referee shall immediately call
FOUL.
- If the striker has not made a stroke, his turn ends
immediately.
- All points scored in a break before a foul is
awarded are allowed but the striker shall not score any points in a
stroke called foul.
- All fouls will incur a penalty of two points but not
more than two points shall be forfeited in any one stroke. Additionally,
the next player shall have the option of playing
- from where the balls have come to rest, the red if
not correctly spotted remaining where positioned except that if off the
table it shall be correctly spotted, or
- from in-hand with the red placed on the Spot and the
object white placed on the Centre Spot.
- If the foul is neither awarded by the referee, nor
successfully claimed by the non-striker before the next stroke is made,
it is condoned.
16. Action after a
Miss If a miss is made when the striker is in-hand with no object
ball out of Baulk, the referee shall call MISS. A penalty of two points is
incurred, which is added to the opponent's score. Any other miss is a
foul.
17. Four-handed
Billiards
- The side to make the first stroke is decided by the
winner of the stringing, as per Section 3 Rule 2. The order of play is
then determined by the next player after which the order must remain
unchanged throughout the game.
- Partners may confer during a game but not
- whilst one is the striker and at the table, nor
- after the first stroke of the striker's turn until
the break ends.
18. Use of Ancillary
Equipment It is the responsibility if the striker to both place and
remove any equipment he may use at the table.
- The striker is responsible for all items including,
but not limited to, rests and extensions that he brings to the table,
whether owned by him or borrowed (except from the referee), and he will
be penalised for any fouls made by him when using this equipment.
- Equipment normally found at the table which has been
provided by another party including the referee are not responsibility
of the striker. Should this equipment prove to be faulty and thereby
cause the striker to touch a ball or balls, no foul will be called. The
referee will, if necessary, reposition any balls in accordance with Rule
12 above and the striker, if in a break, will be allowed to continue
without penalty.
19. Interpretation
- Throughout these Rules and Definitions, words
implying the masculine gender shall equally apply to and include the
female gender.
- Circumstances may necessitate adjustment in how
Rules are applied for persons with physical handicaps. In particular and
for example Section 3 Rule 14(c) cannot be applied to players in
wheelchairs.
- When there is no referee, such as in a social game,
the opposing player will be regarded as such for the purpose of these
Rules.
|
|
SECTION 4. THE
PLAYERS 1. Time Wasting If the referee considers that a
player is taking an abnormal amount of time over a stroke or the selection
of a stroke, he shall warn the player that he is liable to have the game
awarded to his opponent.
2. Unfair Conduct For refusing to continue a
game, or for conduct which, in the opinion of the referee is wilfully or
persistently unfair, including continued time wasting after being warned
under Rule 1 above or ungentlemanly conduct, a player shall lose the
game.
3. Penalty When a game is forfeited under
this Section
- if it was to be decided on an agreed or stipulated
number of points, the offender shall forfeit all points scored and the
non-offender shall win the game by the agreed or stipulated number of
points to nil, or
- if it was over an agreed or stipulated period of
time and forms part of a match, the match shall be forfeited.
4. Non-Striker The non-striker shall,
when the striker is playing, avoid standing or moving in the line of sight
of the striker. He shall sit or stand at a reasonable distance from the
table.
5. Absence In the case of his absence
from the room, the non-striker may appoint a deputy to watch his interests
and claim a foul if necessary. Such appointment must be made known to the
referee prior to departure.
6. Conceding A player may only concede
when he is the striker. The opponent has the right to accept or refuse the
concession, which becomes null and void if the opponent chooses to play
on.
|
|
|
SECTION 5. THE OFFICIALS
1. The Referee
- the referee shall
- be the sole judge of fair and unfair play
- be free to make a decision in the interests of fair play for any
situation not covered adequately by Rule,
- be responsible for the proper conduct of the game under these Rules,
- intervene if he sees any infringement of these Rules,
- clean any ball upon reasonable request by a player.
- The referee shall not
- answer any question not authorised in these Rules,
- give any indication that a player is about to make a foul stroke,
- give any advice or opinion on points affecting play, nor
- answer any question regarding the difference in scores.
- If the referee has failed to notice any incident, he may take the
evidence of the marker or other officials or spectators best placed for
observation to assist his decision.
2. The Marker The marker shall keep the score
on the scoreboard and assist the referee in carrying out his duties. He
shall also act as recorder if necessary.
3. The Recorder The recorder shall
maintain a record of each stroke played, showing fouls, hazards and
cannons where appropriate and how many points are scored by each player or
side as required. He shall also make a note of break totals, and calculate
average scores per turn after the completion of the game.
4. Assistance by Officials
- At the striker's request, the referee or marker
shall move and hold in position any lighting apparatus that interferes
with the action of the striker in making a stroke.
- It is permissible for the referee or marker to give
necessary assistance to handicapped players according to their
circumstances
|
|
|